Rep Decks


created by Kenneth Amis

Orchestral Series Games Manual

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Buy Rep Decks - Orchestral Series: Starter Edition
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Contents

Introduction and Use

Rep Deck Games

Rep Recall

Team Rep Recall Coop

Team Rep Recall Relay

Rep Recall Challenge

Team Rep Recall Challenge

Rep Rendition

Team Rep Rendition Runaway

Rep Recalling the Score

Team Rep Recalling the Score

Rep One Eye on the Conductor

Rep Decks Simple Orchestral Poker

Rep Recall Prestissimo

Rep Russian Rummy

Rep Decks Ultimate Orchestral Poker

Introduction and Use

With Rep Decks™ you have an entertaining and educational way to play cards and test your knowledge of music repertoire.

You may use Rep Decks™ in many ways.

First, Rep Decks™ can be used as a regular deck of playing cards as it contains the customary thirteen ranks in four different suits plus two jokers that you would find in a normal 54–card deck. This allows you to use Rep Decks™ to play any card game that utilizes the standard deck of cards.

However, what make Rep Decks™ unique is that they can be used to play fun and engaging games that test, challenge and improve players' knowledge of the musical repertoire that musicians and music lovers have come to cherish over the years.

In this manual you will find over a dozen exciting games involving varying degrees of strategy, cooperation, difficulty and rivalry.

It is the designer's wish that the players customize the game play to make the experience as compelling as possible for their mood, level of experience, confidence and competitiveness.

In addition to many fun games, Rep Decks™ can be used as flash cards, study aids or a randomizing tool for audition preparation.

Rep Decks™ designed by Kenneth Amis
Rep Deck games created by Kenneth Amis
Art & Graphic Design by Kenneth Amis
Special Thanks to Jason Amis and Sean Amis

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Rep Deck Games

Since many of the games described below center around naming people and musical works, before game play begins, players should decide on what constitutes an acceptable identification and how much time each player has to make the identification (15 seconds seems a reasonable length of time). A wall clock or timer on a mobile phone can be used to assure fair timekeeping.

  1. Will the composer's first and last name be required (e.g., “Felix Mendelssohn” vs “Mendelssohn”)?
  2. Will the complete title of the work be required (e.g., “Also sprach Zarathustra” vs “Zarathustra”)?
  3. Will abbreviated, translated titles and movement numbers be acceptable or will distinct movement/section names be required (e.g., “Farandole” vs “L'Arlésienne Suite No. 2, movement 4”)?
  4. For hardcore competition, will players have to include a catalog number, opus number or key if such a distinction is customarily made with the title of the work (e.g., “Prelude in E-minor” vs “Prelude No.4” vs “Prelude in E-minor Op.28, No.4”)?
See below for the Answer Key for your Orchestral Series edition.

Rep Decks Orchestral Series: Starter Edition Answer Key
Rep Decks Orchestral Series: Undergraduate Edition Answer Key
Rep Decks Orchestral Series: Graduate Edition Answer Key

Once players have agreed on the standard of responses, play may begin.

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Rep Recall

Skill Level Easy
# Of Players 2+
Objective Collect the most cards.

Rep Recall is a simple game of identifying the composer and work from which the musical excerpt on a card is taken.

Deal The cards are shuffled and placed face down in the center of the table.

Play The player with the shortest hair begins by drawing a card from the top of the deck and attempting to identify its musical excerpt.

Prevail If the player attempts to identify the excerpt he must reveal the card to all other players to get confirmation that his answer is correct and in accordance with the prescribed response. If correct, he keeps the card and play continues clockwise to the next player.

Fail If he fails to correctly identify the excerpt in the prescribed manner, he puts the card face down in a discard pile. If he declines to make an attempt to identify the excerpt or runs out of time, he does not show the card to anyone else before placing it face down in the discard pile. Play continues clockwise to the next player.

One round is complete when all players have had a turn.

When there are no more cards left in the deck the player with the most cards wins!

Tie In the event of a draw, the players who are tied work their way through the discard pile in the same manner under “sudden death” rules. In other words, a player who fails to identify a musical excerpt is eliminated if an opposing player is successful in the same round. This continues until a round ends with only one player answering correctly or there are no more cards left. At that point a winner or tie is declared.

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Team Rep Recall Coop

Skill Level Easy
# Of Players 4+
Objective Collect the most cards.

Team Rep Recall Coop is a game where teammates confer to identify the composer and work from which the musical excerpt on a card is taken.

Deal The cards are shuffled and placed face down in the center of the table.

Play Players are divided into two or more evenly skilled teams. The team with the youngest player begins by drawing a card from the top of the deck. As a team, they try to identify its musical excerpt.

Prevail If the team attempts to identify the excerpt they must reveal the card to all other players to get confirmation that their answer is correct and in accordance with the prescribed response. If correct, they keep the card and play continues clockwise to the next team.

Fail If a team fails to correctly identify the excerpt, they put the card face down in a discard pile. If they decline to make an attempt to identify the excerpt or run out of time, they do not show the card to anyone else before placing it face down in the discard pile. Play continues clockwise to the next team.

One round is complete when all teams have had a turn.

When there are no more cards left in the deck the team with the most cards wins!

Tie In the event of a draw, the teams who are tied work their way through the discard pile in the same manner under “sudden death” rules. In other words, a team who fails to identify a musical excerpt is eliminated if an opposing team is successful in the same round. This continues until a round ends with only one team answering correctly or there are no more cards left. At that point a winner or tie is declared.

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Team Rep Recall Relay

Skill Level Easy
# Of Players 4+
Objective Collect the most cards.

Team Rep Recall Relay is a game where individual teammates identify the composer and work from which the musical excerpt on a card is taken.

Deal The cards are shuffled and placed face down in the center of the table.

Play Players are divided into two or more evenly skilled teams. The player with the longest hair begins by drawing a card from the top of the deck and attempting to identify its musical excerpt. She cannot show the card to her teammates and must make the identification on her own (i.e., without assistance from her teammates).

Prevail If the player attempts to identify the excerpt she must reveal the card to all other players to get confirmation that her answer is correct and in accordance with the prescribed response. If correct, her team keeps the card and another player on her team takes a turn. The players on a team continue to alternate turns until one of them fails to make a correct identification or there are no more cards left to draw.

Fail If a player fails to correctly identify the excerpt, she puts the card face down in a discard pile. If she declines to make an attempt to identify the excerpt or runs out of time, she does not show the card to anyone else before placing it face down in the discard pile. Play then continues clockwise to the next team where the player with the longest hair takes the first turn.

One round is complete when all teams have had a turn.

When there are no more cards left in the deck the team(s) with the most cards wins!

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Rep Recall Challenge

Skill Level Moderately Challenging
# Of Players 2+
Objective Collect the fewest cards.

Rep Recall Challenge is a simple game where one player challenges another's ability to identify the composer and work from which the musical excerpt on a card is taken.

Deal The cards are shuffled and placed face down in the center of the table.

Play The player with the youngest sibling begins by drawing and viewing a card from the top of the deck. He becomes a challenger and, before revealing the card, challenges any player of his choice to identify the card's musical excerpt in the prescribed manner. Once the challenge is made the card is shown to the person that was challenged who then has the opportunity to meet the challenge in the usual time frame.

Prevail If the challenged player fails to correctly identify the excerpt in the prescribed manner, declines to make an attempt or runs out of time the challenged player must keep the card. Play continues clockwise with the player to the left of the challenger drawing a card and becoming the new challenger.

Fail If the challenged player attempts to identify the excerpt and gets the answer correct, the challenger must keep the card. Play continues clockwise with the player to the left of the challenger drawing a card and becoming the new challenger.

One round is complete when all players have had a turn as a challenger.

When there are no more cards left in the deck the player(s) with the fewest cards wins!

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Team Rep Recall Challenge

Skill Level Moderately Challenging
# Of Players 4+
Objective Collect the fewest cards.

Team Rep Recall Challenge is a simple game where a team challenges another team's ability to identify the composer and work from which the musical excerpt on a card is taken.

Deal The cards are shuffled and placed face down in the center of the table.

Play Players are divided into two or more evenly skilled teams. The team with the player with the oldest sibling begins by drawing a card from the top of the deck. They become the challengers and, before revealing the card, they challenge any team of their choice to identify the card's musical excerpt in the prescribed manner. Once the challenge is made the card is shown to the team that was challenged who then has the opportunity to meet the challenge in the usual time frame.

Prevail If the challenged team fails to correctly identify the excerpt in the prescribed manner, declines to make an attempt or runs out of time they must keep the card. The challengers retain control of the game and take another turn by drawing another card and placing another challenge to the same or a different team. They continue to take turns until their challenge is met by an opposing team.

Fail If the challenged team attempts to identify the excerpt and gets the answer correct, the challengers must keep the card. Play then continues clockwise with the team to the left of the challengers drawing a card and becoming the new challengers.

One round is complete when all teams have had a turn as challengers.

When there are no more cards left in the deck the team(s) with the fewest cards wins!

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Rep Rendition

Skill Level Moderately Challenging
# Of Players 3+
Objective Collect the most cards.

Rep Rendition is a game of singing the musical excerpt on a card in the style of the original work.

Deal The cards are shuffled and placed face down in the center of the table.

Play The player with the most recent birthday begins by drawing a card from the top of the deck. She then attempts to accurately sing the musical excerpt on the card. She does not have to identify its composer or title but must begin her rendition in the allotted time.

Prevail After revealing her card, all players judge her rendition on accuracy of rhythm, pitch, tempo, dynamic and style. A vote is taken and, if approved, she keeps the card. Play continues clockwise to the next player.

Fail If her rendition is rejected she puts the card face down in a discard pile. If she declines to make a singing attempt or does not begin singing before time expires, she does not show the card to anyone else before placing it face down in the discard pile. Play continues clockwise to the next player.

One round is complete when all players have had a turn.

When there are no more cards left in the deck the player(s) with the most cards wins!

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Team Rep Rendition Runaway

Skill Level Moderately Challenging
# Of Players 6+
Objective Collect the most cards.

Team Rep Rendition Runaway is a game where teammates sing the musical excerpt on a card in the style of the original work.

Deal The cards are shuffled and placed face down in the center of the table.

Play Players are divided into two or more evenly skilled teams. The team with the tallest player begins by drawing a card from the top of the deck. The whole team attempts to accurately sing the musical excerpt on the card together. They don’t have to identify its composer or title but must begin their rendition in the allotted time.

Prevail After revealing their card, all teams judge the rendition for accuracy of rhythm, pitch, tempo, dynamic and style. A vote is taken and, if approved, the team keeps the card. Play continues clockwise to the next team.

However, if a team wishes to retain control of the game and take another turn immediately, instead of singing only the musical excerpt on the card they can attempt to sing one or more musical lines that accompany the musical excerpt in the original work (only if such polyphony actually exists). Unisons and octaves don't count. Again, everyone present judges the entire performance on the accuracy of rhythm, pitch, tempo, dynamic and style of all sung lines and, if approved by majority vote, the singing team not only keeps the card but immediately takes another turn. A team may continue using this strategy as long as they choose.

Fail If either a monophonic or polyphonic rendition is rejected the team puts the card face down in a discard pile. If the team declines to make a singing attempt or does not begin singing before time expires, they do not show the card to anyone else before placing it face down in the discard pile. Play continues clockwise to the next team.

One round is complete when all teams have had a turn.

When there are no more cards left in the deck the team(s) with the most cards wins!

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Rep Recalling the Score

Skill Level Challenging
# Of Players 2+
Objective Collect the most cards.

Rep Recalling the Score is a game of identifying the composer, the work and the first instrument(s) in the original score to play the musical excerpt shown on the card.

Deal The cards are shuffled and placed face down in the center of the table.

Play The player with the nearest upcoming birthday begins by drawing a card from the top of the deck and attempting to identify its musical excerpt and the instrument that first plays those specific pitches and rhythms in the original score.

N.B. The excerpts appearing on the Rep Deck™ cards are very specific. The music may appear in a different clef than the score but the pitches and register are correct (However, players can ignore the pitch displacement done by octave transposing instruments such as the piccolo, string bass, contrabassoon and glockenspiel.). When a musical line seemingly appears in multiple instruments in the original score the difference in orchestration may be as slight as an inverted interval, a missing ornament or a slightly altered note‑length. These small details and others distinguish a correct instrument identification from an incorrect one. Players are welcome to examine and discuss the accuracy of answers using original sources.

Prevail If the player attempts to identify the excerpt and the first instrument(s) that plays it, he must reveal the card to all other players to get confirmation that his answer is correct and in accordance with the prescribed response. If correct, he keeps the card and play continues clockwise to the next player.

Fail If he fails to correctly identify the excerpt and instrument that first plays it in the original score, he puts the card face down in a discard pile. If he declines to make an attempt to identify the excerpt and instrument that first plays it or runs out of time, he does not show the card to anyone else before placing it face down in the discard pile. Play continues clockwise to the next player.

One round is complete when all players have had a turn.

When there are no more cards left in the deck the player with the most cards wins!

Tie In the event of a draw, the players who are tied work their way through the discard pile in the same manner under “sudden death” rules. In other words, a player who fails to identify the composer, the work and the first instrument(s) in the original score to play the musical excerpt is eliminated if an opposing player has a successful turn in the same round. This continues until a round ends with one player having more cards than the others or there are no more cards left. At that point a winner or tie is declared.

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Team Rep Recalling the Score

Skill Level Challenging
# Of Players 4+
Objective Collect the most cards.

Team Rep Recalling the Score is a game of deception where your team tries to trick an opposing team into misidentifying the composer, the work and the first instrument(s) in the original score to play the musical excerpt shown on the card.

Deal The cards are shuffled and placed face down in the center of the table.

Play Players are divided into two or more evenly skilled teams. The team with the shortest player begins by drawing a card from the top of the deck. As a team they have 20 seconds to secretly decide whether they can and will give the team to their right correct information pertaining to the identification of the musical excerpt's composer, original title and the instrument that first plays the specific pitches and rhythms in the original score. They are free to give all correct information (if they can), some correct information (if they can) or all bogus information.

The team receiving this information then examines the card and, as a group, has 15 seconds to determine which of the three facts they have been given are true and which are false. They do not have to give the correct information themselves; they simply have to state whether each piece of information given to them by the other team is true or false and in accordance with the prescribed response.

N.B. The excerpts appearing on the Rep Deck™ cards are very specific. The music may appear in a different clef than the score but the pitches and register are correct (However, players can ignore the pitch displacement done by octave transposing instruments such as the piccolo, string bass, contrabassoon and glockenspiel.). When a musical line seemingly appears in multiple instruments in the original score the difference in orchestration may be as slight as an inverted interval, a missing grace note or a slightly altered note‑length. These small details and others distinguish a correct instrument identification from an incorrect one. Players are welcome to examine and discuss the accuracy of answers using original sources.

Prevail If the team receiving the information fails to put an accurate truth value on each of the three facts given to them, declines to make an attempt or runs out of time the team giving the information gets to keep the card. Play continues with the team to the left of the team that offered the information.

Fail If the team receiving the information accurately determines the truth or falsity of all three pieces of information offer by the other team then the receiving team gets to keep the card. Play continues with the team to the left of the team that offered the information.

One round is complete when all teams have had a turn giving information.

When there are no more cards left in the deck the team with the most cards wins! If multiple teams have the same number of cards the game is declared a draw.

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Rep One Eye on the Conductor

Skill Level Moderately Challenging
# Of Players 6–12
Objective Be the first to collect three musical excerpts written by the same composer/orchestrator. Don't be the last player to look up!

Rep One Eye on the Conductor is a quick thinking game for a larger group where players match cards that contain musical excerpts written by the same composer/orchestrator. It is like a musical version of the card game Spoons, Pig or Tongue where composers substitute for a card’s rank (i.e., number).

Deal The cards are shuffled and each player is dealt five cards if there are nine players or fewer; four cards if there are more than nine players. Any remaining cards are place face down in a small exchange deck.

Play When everyone is ready to start, everyone begins a slow, repetitive chant of “Pass, two, three, four. Pass, two, three, four.” The tempo should be metronomic. On the word “Pass” everyone places one unwanted card face down to their left. During the “two, three, four” they pick up the card that the player to their right has placed down, see if they have a match and decide which card they will next pass to the left. Cards must only be passed one at a time, and you must never have more than four cards (four cards for groups larger than nine players) in your hand at one time—you are not allowed to pick up a new card from your right-hand neighbor until you have discarded one to your left. If the tempo of the chant is too fast, everyone can agree to chant more slowly or change the time signature to give everyone more time to think through their play.

This chanting and passing continues until someone is able to collect three musical excerpts written by the same composer/orchestrator.

SPECIAL CARDS The King of Diamonds, Jack of Hearts and Jack of Spades (the classic, one-eyed cards) are wild. They can be used to complete or create any “composer/orchestrator three of a kind”.

Once a player collects this “composer/orchestrator three of a kind” she covertly closes one eye and sticks out her tongue. She should continue to participate in the game as though nothing has happened, passing along the odd card out, receiving another to take its place and chanting as best she can with her tongue stuck out. Once a player sticks out her tongue, all the other players must do the same, even if they themselves do not have three of a kind. They continue to chant and trade cards until only one player has not stuck out his tongue and closed one eye. When the last player finally notices his tardiness the round is over. The last player to stick out his tongue and close one eye is barred from trading cards in the remaining rounds.

If multiple players cannot agree on which of them was the last player to stick out their tongue and close one eye they are barred from trading cards in the remaining rounds.

Once the barred player(s) has been identified, the player who first stuck out her tongue and closed one eye reveals her cards for confirmation that she is holding a valid hand. If she is, she gets to sit out for one round and re-enter play after someone else is barred from trading. If her hand is invalid she is barred from trading instead of the player(s) who was last to stick out his tongue and close one eye.

Players who are barred from trading should still chant, stick their tongue out and close one eye at the appropriate times but they do not participate in card swapping.

To start the next round, the winner of the last round has her cards exchanged for an equal number of cards from the exchange deck. The cards are shuffled and, again, each player is dealt five cards if there are nine or fewer players; four cards if there are more than nine players.

The game continues in this way until only four players remain (including the player who is sitting out for only one round). They are the winners of the game.

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Rep Decks Simple Orchestral Poker

Skill Level Challenging
# Of Players 2–6
Objective Acquire the best poker hand or bluff your way to victory.

Rep Decks Simple Orchestral Poker is a way of playing any number of poker games (e.g., Five Card Draw, Seven Card Stud, Texas Hold’em, etc.) using one’s knowledge of music repertoire to validate a winning poker hand.

Deal Distribute the cards as normal for whatever poker game you decide to play.

Play Players play any poker game they choose as normal—complete with any drawing of cards and betting. However, in order to have a valid winning hand each player must be able to identify the composer and work on each card that makes up his winning hand when the time comes to show his cards. For example, if a player has three of a kind in his hand he must be able to identify the composer and work from which the musical excerpt on each of those three cards is taken for the hand to be a valid winning hand. If he can only identify the composer and the excerpted work on two of the three cards, then the hand only counts as a pair. Cards that a player has that are not used to create a winning hand can be ignored. If a player can win the game without having to show his cards (e.g., all of his opponents fold) he does not have to identify any cards.

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Rep Recall Prestissimo

Skill Level Very Challenging
# Of Players 2–6
Objective Collect the fewest cards.

Rep Recall Prestissimo is a game of speed identification of the composer, key and title of the musical excerpt displayed on a card.

Deal The cards are shuffled and placed face down in the center of the table so that they are clearly visible to all players. Since some players will have the disadvantage of viewing the cards upside down, it is important that the deal rotates.

Play The player wearing the most expensive wristwatch begins as the dealer by flipping over the top card of the deck. The first player to correctly shout out the key that the revealed musical excerpt is in wins the opportunity to take a turn trying to identify the musical excerpt. The excerpt could be in a major key, a minor key, “in transition” or in “no key” at the time the excerpt is performed. Players are welcome to examine and discuss the accuracy of answers using original sources.

Players who shout out an incorrect key must draw one card from the deck into their hand face down for every incorrect key they proclaim. The turn for the player who first correctly identified the key of the excerpt begins immediately after everyone confirms the correct key of the excerpt. The player then has the usual amount of time allotted to identify the musical excerpt's composer and title in the prescribed manner.

Prevail If the player correctly identifies the excerpt all other players draw one card from the deck into their hand face down. Play continues with the player to the left of the dealer becoming the new dealer.

Fail If a player fails to correctly identify the excerpt in the prescribed manner she draws four cards from the deck into her hand face down. Play continues clockwise with the player to the left of the dealer becoming the new dealer.

One round is complete when all players have been a dealer.

When there are no more cards left in the deck the player with the fewest cards wins!

Tie In the event of a draw, the players who are tied continue to play in the same manner using the cards collected by all the losing players under “sudden death” rules. In other words, a player who fails to correctly identify a musical excerpt's key, composer and title is eliminated if an opposing player has a successful turn in the same round. This continues until a round ends with one player having more cards than the others or there are no more cards left. At that point a winner or tie is declared.

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Rep Russian Rummy

Skill Level Very Challenging
# Of Players 2–6
Objective Be the first to get rid of all of your the cards.

Rep Russian Rummy is a game of quickly matching cards whose musical excerpts either share the same composer or orchestration. It is like a musical version of the card game Uno or Crazy 8's where composers and instrument families substitute for numbers and suits.

Deal The cards are shuffled and everyone agrees on how much time each player has to consider their play before their turn expires (15 seconds seems a reasonable length of time). The cards are then dealt one at a time face down, to each player until each player has five cards (seven cards if there are only two players). The remaining cards are placed face down in the center of the table and the top card of the deck is turned face up and placed next to it to start the discard pile. Players then look at their cards and the timer starts for the player to the left of the dealer to make a play.

Play A player must play a card that contains a musical excerpt that matches the composer or the instrumental family of the musical excerpt on the topmost card of the discard pile. For example, if the top card on the discard pile shows an excerpt by Tchaikovsky for bassoon, a card with another Tchaikovsky excerpt may be played or a card displaying another excerpt for a woodwind instrument may be played. Keyboard and harp excerpts are categorized with the percussion family.

Prevail If the player can make a play, he places his card face up on the discard pile. Anyone has 5 seconds to challenge the validity of the play before the timer begins for the next player (moving clockwise) to make a play based on the new face up card on the discard pile. If a played card is not challenged within five seconds the play stands. If the validity of a play is challenged by a player, the timer is stopped and the plays validity is checked.

Fail If the player is caught playing a card that does not match the composer or instrumental family of the previous card on the discard pile he must take back the card, draw four more from the stock deck and lose his turn. If the play is valid, the challenger draws four cards.

If a player cannot, does not want to or does not realize that a card in his hand can be played, he must draw a card from the deck. If he is still within the original time limit and he believes that the new card is playable he may play it immediately. If not, the timer begins for the next player (moving clockwise) to take her turn.

If a player does not make a play within the allotted time he must draw a card from the stock deck and lose his turn.

SPECIAL CARDS When a card that shows a “two-ba” excerpt is placed on the discard pile it functions like a “draw two” card and forces the next player to draw two cards from the stock deck and forfeit her turn.

When a card that shows a “piano-four-te” excerpt is placed on the discard pile it functions like a “draw four” card and forces the next player to draw four cards from the stock deck and forfeit her turn.

When a card that shows an excerpt by a “Rush-ian” composer is placed on the discard pile it functions like a “skip” card and forces the next player to forfeit her turn.

The first player who gets rid of all his cards wins!. If the stock deck is exhausted play continues without drawing. A player who cannot or chooses not to make a play simply passes. If all players pass, the game is blocked. The player(s) holding the lowest number of cards wins!

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Rep Decks Ultimate Orchestral Poker

Skill Level Very Challenging
# Of Players 2–6
Objective Acquire the best poker hand or bluff your way to victory.

Rep Decks Ultimate Orchestral Poker is a way of playing any number of poker games (e.g., Five Card Draw, Seven Card Stud, Texas Hold’em, etc.) using one's knowledge of music repertoire to substitute for card ranks and suits.

Deal Distribute the cards as normal for whatever poker game you decide to play.

Play The list below describes options for what a player must hold in their hand to achieve the familiar poker hands. They are listed from lowest ranking to highest.

High Card
– An excerpt by a composer with the oldest birth date
A Pair
– Two excerpts by the same composer, or
– Two excerpts for the exact same instrument, or
– Two excerpts with the same key center (Major and minor modes can be disregarded. For example, B‑flat major and B‑flat minor are a pair. However, enharmonic key centers don't count. For example, D‑flat major and C# minor is not a pair. Also, half-step displacements don't count. For example, B‑flat major and B major are not a pair.)
Two Pair 
– Two pairs as described above
Three of a kind
– Three excerpts by the same composer, or
– Three excerpts for the exact same instrument, or
– Three excerpts with the same key center
(Major and minor modes can be disregarded. However, enharmonic key centers or half-step displacements don't count. For example, an excerpt in B-flat major plus two in B-flat minor are three of a kind. However, an excerpt in B-flat major and two in B minor is only a pair.)
Straight
–Five excerpts for five different instruments that are engraved in a standard full orchestral score on consecutive staves without gaps (fl, picc, ob, Eng hn, cl, bs cl, bsn, contra bsn, hn, crnt, trp, tbn, euph, tba, timp, tuned perc, untuned perc, hrp, cel, pno, org, chorus, featured solo instrument, vln, vla, vc, cbs)
– Five excerpts with different composers whose lives overlapped chronologically, or
– Five excerpts in ascending or descending key centers (major and minor modes can be disregarded) with no repeated or skipped letters. For example, E—F—G—A-flat—B is a straight. Enharmonically spelled key centers don't count.
Flush
– Five excerpts within the same instrumental family (Keyboard and harp excerpts are categorized with the percussion family.)
Full House
– Three of a kind with a pair
Four of a kind
– Four excerpts by the same composer, or
– Four excerpts for the exact same instrument, or
– Four excerpts with the same key center (Major and minor modes can be disregarded. However, enharmonically spelled key centers or half-step displacements don't count.)
Straight Flush
– Any five excerpts that create both a straight and a flush
High Straight Flush
– A straight flush containing an excerpt by a composer with the oldest birth date
Five of a kind
– Five excerpts by the same composer, or
– Five excerpts for the exact same instrument, or
– Five excerpts with the same key center (Major and minor modes can be disregarded. However, enharmonically spelled key centers or half-step displacements don't count.)

Rep Decks Ultimate Orchestral Poker Reference sheet (Printer Friendly pdf)

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Rep Decks Orchestral Series Games Manual (Printer Friendly pdf)

 
 

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